The third tutorial level tasks you with labeling and delivering packages, and this is a little more complicated than the other tasks in the game. Compared to being on telegraph duty, this level starts to ramp up the difficulty. One kiwi needs to feed the giant bird, so the other can tighten the straps before you send it off on its merry way. Once that's done, the letter needs to go into a pouch held by a cassowary. Instead of typing it out, you affix stickers that either contain parts of the word or whole words, so you can construct the message almost like a ransom note. The second level has you taking dictation from audio tapes and sending that via cassowary delivery. Send out the entire message requires both kiwi birds to hit the "Send" keys at the same time. Your job is to hit each of the correct keys with your butt and hit the "Send" button when each word is entered. Aside from you being kiwi-size, the keys of the keyboard are spread out over the table. The first puts you on telegraph duty as you receive messages word by word and have to type it out before sending it off. Four of the levels are tutorials that introduce you to the different tasks that you'll be doing throughout the game. The preview build had six main levels and two bonus stages, and each level lasts for three rounds. The other control scheme has you controlling each kiwi with their own analog stick, akin to Brothers: A Tale of Two Sons, and while that may sound like it can be a real workout for the brain, it ends up being the best way to play the game if you're not playing with a friend. If you choose to play the game solo, you can swap between characters with the press of a button it works but isn't great. The bad news is that the title is limited to two players, so while the action can get manic, it can't get more people into the action. The good news is that the co-op multiplayer can be done both locally and online, giving the game a big advantage over its contemporaries. Like many games of this type, KeyWe is meant to be a multiplayer experience. Despite that shortcoming, your job is to do your best to keep the service running. The catch is that both Debra and Jeff are tiny kiwi birds in a human-sized world. In the Australian Outback, you're in charge of delivering letters and packages and deciphering telegrams to people in the area. You play the role of Jeff and Debra, the latest employees of the Bungalow Basin postal service. KeyWe does something similar, and based on the preview build, it looks like it'll carry on the tradition of the aforementioned titles. The other key move seems to be the inclusion of non-humans to increase the cute factor, whether it's a wheelchair-bound raccoon in Overcooked or a person with a toaster for a head in Moving Out. Whether it's cooking or moving furniture, the key seems to be making them silly enough to be fun, so long as you're playing with at least one other person. There's a trend right now in games where common, strenuous activities are being transformed into multiplayer experiences.
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